Stage 1 | Subject outline | Version control
Digital Technologies
Stage 1
Subject outline
Accredited in November 2016 for teaching at Stage 1 from 2018.
Stage 1 | Subject outline | Content | Focus area 4: Exploring innovations
Focus area 4: Exploring innovations
This focus area is designed to link closely with each of the other focus areas. Students extend and apply their critical and creative thinking capability through exploring innovation, including developing an understanding of what makes a solution innovative and how to be innovative in their own work. They identify and deconstruct problems of interest, visualise possibilities, and think about ways of working creatively and collaboratively to scope and design digital solutions.
Students investigate current innovations and advances in technology. They are encouraged to work collaboratively and use their initiative and creativity to generate and develop ideas and turn these ideas into practical solutions.
Students integrate their learning from other focus areas by applying their computational thinking skills, program‑design skills, programming skills, and/or data analysis skills to exploring innovative and creative solutions. A solution may take the form of a product, prototype, and/or proof of concept.
Students research ethical implications of digital solutions and possible ways in which solutions created now may be used in the future. They extend and apply their intercultural understanding by recognising how engaging with different perspectives enhances knowledge, understanding, and solutions.
Self‑assessment tools or skills frameworks may be used to support the development and application of students’ skills in working collaboratively.
The following framework provides a set of possible techniques and strategies that can be used for learning.
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Exploring innovations Students extend and apply critical and creative thinking skills. Students develop an understanding of innovation. |
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Developing ideas Students generate ideas. Students work collaboratively and communicate effectively. |
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Design thinking Students learn and apply project‑design skills. |
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Creating a digital solution Students create a digital solution and reflect on its effectiveness. |
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Ethical considerations Students research and discuss the ethical implications of digital solutions. |
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