Stage 2 | Subject outline | Version control
Digital Technologies
Stage 2
Subject outline
Accredited in November 2016 for teaching at Stage 2 from 2019.
Stage 2 | Subject outline | Content | Focus area 1: Computational thinking
Focus area 1: Computational thinking
Students develop computational thinking skills and strategies to identify, deconstruct, and solve problems of interest. These strategies include decomposition, pattern recognition, abstraction, and algorithm design.
Students identify and deconstruct problems, including complex problems, into logical sets of sequential or iterative parts using tools that show dependencies and flow of sequence between parts. Complex problems are questions or issues that cannot be answered through simple logical procedures alone. They generally also require abstraction to deconstruct the problem and focus on core concepts and ideas.
Students develop skills in identifying patterns of similarities or repetition in data or in a series of possible solutions, which can then be applied in algorithm design, including creating generalised algorithms.
Abstraction involves removing irrelevant detail to leave only the key elements of a problem, thereby simplifying the problem. Through abstraction students identify common elements and make connections with other simplified problems.
Students design algorithms to produce an output. An algorithm might be written in pseudocode, or represented in a structure chart or flow chart.
To support their understanding of designing solutions for problems, students use computational thinking skills to analyse and evaluate relevant data, test hypotheses, make evidence‑based decisions, and revisit steps using new information to update their analyses. A solution may take the form of a product, prototype, and/or proof of concept.
Self‑assessment tools or skills frameworks may be used to support the development and application of students’ skills in working collaboratively.
The following framework provides a set of possible techniques and strategies that can be used for learning.
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Decomposition |
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Pattern recognition |
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Abstraction Students use recognised patterns to identify general rules and concepts. |
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Algorithm design Students design ordered instructions to produce an output. Such instructions are called ‘algorithms’. |
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Coding skills Students create algorithms, which may be written in pseudocode, or represented in a structure chart or flow chart. |
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